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Purpose-built curling pond at Colzium, Kilsyth, Scotland Curling is a in which players slide on a sheet of ice towards a target area which is segmented into four circles. It is related to, and. Two teams, each with four players, take turns sliding heavy, polished stones, also called rocks, across the ice curling sheet towards the house, a circular target marked on the ice. Each team has eight stones. The purpose is to accumulate the highest score for a game; points are scored for the stones resting closest to the centre of the house at the conclusion of each end, which is completed when both teams have thrown all of their stones. A game usually consists of eight or ten ends. The curler can induce a curved path by causing the stone to slowly turn as it slides, and the path of the rock may be further influenced by two sweepers with brooms who accompany it as it slides down the sheet, using the brooms to alter the state of the ice in front of the stone. Sweeping a rock makes it curl less, and decreases the friction that slows the rock down. A great deal of strategy and teamwork go into choosing the ideal path and placement of a stone for each situation, and the skills of the curlers determine how close to the desired result the stone will achieve. This gives curling its nickname of ' on ice'. Street sign in the village of Ceres, Fife. A bowling green now occupies the former site of the curling pond. Evidence that curling existed in Scotland in the early 16th century includes a curling stone inscribed with the date 1511 uncovered (along with another bearing the date 1551) when an old pond was drained at Dunblane, Scotland. The first written reference to a contest using stones on ice coming from the records of,, in February 1541. [ ] Two paintings, ' and ' (both dated 1565) by depict curling—Scotland and the had strong trading and cultural links during this period, which is also evident in the. [ ] claims to be the first club in the world, having been formally constituted in 1716; it is still in existence today. Kilsyth also claims the oldest purpose-built curling pond in the world at, in the form of a low dam creating a shallow pool some 100 × 250 metres in size. The word curling first appears in print in 1620 in, in the and the verses of a poem. [ ] The sport was (and still is, in Scotland and Scottish-settled regions like southern New Zealand) also known as 'the roaring game' because of the sound the stones make while traveling over the pebble (droplets of water applied to the playing surface). [ ] The verbal noun curling is formed from the (and English) verb curl, which describes the motion of the stone. In the early history of curling, the playing stones were simply flat-bottomed river stones, which were of inconsistent size, shape and smoothness. [ ] Unlike today, the thrower had little control over the 'curl' or velocity and relied more on luck than on precision, skill and strategy. In,, the weavers relaxed by playing curling matches using the heavy stone weights from the looms' warp beams, fitted with a detachable handle for the purpose. Many a wife would keep her husband's brass curling stone handle on the mantelpiece, brightly polished until the next time it was needed. Central Canadian curlers often used 'irons' rather than stones until the early 1900s, Canada is the only country known to have done so, while others experimented with wood or ice-filled tins. Outdoor curling was very popular in Scotland between the 16th and 19th centuries because the climate provided good ice conditions every winter. Scotland is home to the international governing body for curling, the, Perth, which originated as a committee of the, the mother club of curling. Men curling in Toronto, Ontario, Canada, in 1909 Today, the sport is most firmly established in, having been taken there. The, the oldest established sports club still active in, was established in 1807. The first curling club in the was established in 1830, and the sport was introduced to and before the end of the 19th century, also by Scots. Today, curling is played all over Europe and has spread to Brazil, Japan, Australia, New Zealand, China, and Korea. The first world championship for curling was limited to men and was known as the, held in and,, in 1959. The first world title was won by the team from, skipped. (The skip is the team member who calls the shots; see below.) Curling was one of the first sports that were popular with women and girls. Olympic curling [ ]. Main article: Curling has been an official sport in the since the. It currently includes men's and women's tournaments. A Olympic event was considered but rejected for the. Play Curling games on FunnyGames.org. Play Brown Cow Curling, Monkey Curling, Disco Curling and many other Curling games online! How to Play Fabulous Hair Curls Makeover. This is the place to play free Makeover games in popular categories such as Fantasy Games, Food Decoration Games. Play curling game games online from our exciting free curling game games collection. Olympic curling 3d free download - Curling 3D, Olympic Curling Pro Game for Windows 10, Age of Curling, and many more programs. Mixed doubles has now been added to the Olympics in the most upcoming Olympic Games in 2018. In February 2002, the retroactively decided that the curling competition from the (originally called Semaine des Sports d'Hiver, or International Winter Sports Week) would be considered official Olympic events and no longer be considered demonstration events. Thus, the, which at the time was played outside, were awarded for the 1924 Winter Games, with the gold medal won by Great Britain and Ireland, two silver medals by Sweden, and the bronze by France. A demonstration tournament was also held during the between four teams from Canada and four teams from the United States, with Canada winning 12 games to 4. Since the 1998 Olympics, has dominated the sport with their men's teams winning gold in,, and, and silver in and. The women's team won gold in 1998 and, a silver in, and a bronze in 2002 and 2006. Equipment [ ]. The playing area in curling is shown here. Stones must land between the hog line (bottom of photo) and the back line (behind the rings) and may not contact boards or out lines (on the sides) at any time during travel. Curling sheet [ ] The playing surface or curling sheet is defined by the Rules of Curling. It is a rectangular area of ice, carefully prepared to be as flat and level as possible, 146 to 150 feet (45 to 46 m) in length by 14.5 to 16.5 feet (4.4 to 5.0 m) in width. The shorter borders of the sheet are called the backboards. Because of the elongated shape, several sheets may be laid out side by side in the same arena, allowing multiple games to be played simultaneously. A target, the house, is centred on the intersection of the centre line, drawn lengthwise down the centre of the sheet and the tee line, drawn 16 feet (4.9 m) from, and parallel to, the backboard. These lines divide the house into quarters. The house consists of a centre circle (the button) and three concentric rings, of diameters 4, 8 and 12 feet, formed by painting or laying coloured sheet under the ice and are usually distinguished by colour. A stone must at least touch the outer ring in order to score (see below), otherwise the rings are merely a visual aid for aiming and judging which stone is closer to the button. Two hog lines are drawn 37 feet (11 m) from, and parallel to, the backboard. The hacks are fixed 12 feet (3.7 m) behind each button; a hack gives the thrower something to push against when making the throw. On indoor rinks, there are usually two fixed hacks, rubber-lined holes, one on each side of the centre line, with the inside edge no more than 3 inches (76 mm) from the centre line and the front edge on the hack line. A single moveable hack may also be used. A curling sheet, with dimensions in feet (1' = 1 ft = 0.30 m). CL: Centreline • HOL: Hogline • TL: Teeline • BL: Backline • HA: Hackline with Hacks • FGZ: Free Guard Zone The ice may be natural but is usually frozen by a refrigeration plant pumping a brine solution through numerous pipes fixed lengthwise at the bottom of a shallow pan of water. Most curling clubs have an ice maker whose main job is to care for the ice. At the major curling championships, ice maintenance is extremely important. Large events, such as the or other national/international championships, are typically held in an arena that presents a challenge to the ice maker, who must constantly monitor and adjust the ice and air temperatures as well as air humidity levels to ensure a consistent playing surface. It is common for each sheet of ice to have multiple sensors embedded in order to monitor surface temperature, as well as probes set up in the seating area (to monitor humidity) and in the compressor room (to monitor brine supply and return temperatures). The surface of the ice is maintained at a temperature of around 23 °F (−5 °C). A key part of the preparation of the playing surface is the spraying of water droplets onto the ice, which form pebble on freezing. The pebbled ice surface resembles an orange peel, and the stone moves on top of the pebbled ice. As the stone moves over the pebble, any rotation of the stone causes it to curl to the inside or outside. The amount of curl (commonly referred to as the feet of curl) can change during a game as the pebble wears; the ice maker must monitor this and be prepared to scrape and re-pebble the surface prior to each game. Curling stone [ ]. An old-style curling stone The curling stone (also sometimes called a rock in North America) is made of and is specified by the World Curling Federation, which requires a weight between 38 and 44 pounds (17.24 and 19.96 kg), a maximum circumference of 36 inches (914.4 mm) and a minimum height of 4.5 inches (114.3 mm). The only part of the stone in contact with the ice is the running surface, a narrow, flat annulus or ring, 0.25 to 0.50 inches (6.4 to 12.7 mm) wide and about 5 inches (130 mm) in diameter; the sides of the stone bulge convex down to the ring and the inside of the ring is hollowed concave to clear the ice. This concave bottom was first proposed by J. Russell of Toronto, Ontario, Canada sometime after 1870, and was subsequently adopted by Scottish stone manufacturer Andrew Kay. The granite for the stones comes from two sources:, an island off the coast of Scotland, and the Granite Quarry in Wales. Ailsa Craig is the traditional source and produces two types of granite, Blue Hone and Ailsa Craig Common Green. Blue Hone has very low water absorption, which prevents the action of repeatedly freezing water from eroding the stone. Ailsa Craig Common Green is a lesser quality granite than Blue Hone. In the past, most curling stones were made from Blue Hone but the island is now a wildlife reserve and the quarry is restricted by environmental conditions that exclude blasting. Kays of Scotland has been making curling stones since 1851 and has the exclusive rights to the Ailsa Craig granite, granted by the, whose family has owned the island since 1560. The last harvest of Ailsa Craig granite by Kays took place in 2013, after a hiatus of 11 years; 2,000 tons were harvested, sufficient to fill anticipated orders through at least 2020. Kays has been the exclusive manufacturer of curling stones for the Olympics since the. Trefor granite comes from the Yr Eifl or Trefor Granite Quarry in the village of on the north coast of the in, and has produced granite since 1850. Trefor granite comes in shades of pink, blue and grey. The quarry supplies curling stone granite exclusively to the Canadian, Canada Curling Stone Co., which has been producing stones since 1992 and supplied the stones for the. A handle is attached by a bolt running vertically through a hole in the centre of the stone. The handle allows the stone to be gripped and rotated upon release; on properly prepared ice the rotation will bend ( curl) the path of the stone in the direction in which the front edge of the stone is turning, especially as the stone slows. Handles are coloured to identify each team; two popular colours in major tournaments being red and yellow. In competition, an electronic handle known as the eye on the hog may be fitted to detect hog line violations. This electronically detects whether the thrower's hand is in contact with the handle as it passes the hog line and indicates a violation by lights at the base of the handle. The eye on the hog eliminates human error and the need for hog line officials. It is mandatory in high-level national and international competition, but its cost, around 650 each, currently puts it beyond the reach of most club curling. Curling broom [ ]. Curling broom The curling broom, or brush, is used to sweep the ice surface in the path of the stone, (see ), and is also often used as a balancing aid during delivery of the stone. Prior to the 1950s, most curling brooms were made of corn strands and were similar to household brooms of the day. In 1958, Fern Marchessault of Montreal inverted the corn straw in the centre of the broom. This style of corn broom was referred to as the Blackjack. Artificial brooms made from man-made fabrics, rather than corn, such as the Rink Rat, also became common later during this time period. Prior to the late sixties, Scottish curling brushes were used primarily by some of the Scots, as well as by recreational and elderly curlers as a substitute for corn brooms, since the technique was easier to learn. In the late sixties, competitive curlers from,, such as John Mayer, Bruce Stewart, and, later, the world junior championship teams skipped by, proved that the curling brush could be just as (or more) effective without all the blisters common to corn broom use. During that time period, there was much debate in competitive curling circles as to which sweeping device was more effective: brush or broom. Eventually, the brush won out with the majority of curlers making the switch to the less costly and more efficient brush. Today, brushes have replaced traditional corn brooms at every level of curling; it is rare now to see a curler using a corn broom on a regular basis. Curling brushes may have fabric, hog hair, or horsehair heads. Modern curling brush handles are usually hollow tubes made of or instead of a solid length of wooden. These hollow tube handles are lighter and stronger than wooden handles, allowing faster sweeping and also enabling more downward force to be applied to the broom head with reduced shaft flex. New, 'directional fabric' brooms, which players are worried will alter the fundamentals of the sport by reducing the level of skill required, have been accused of giving players an unfair advantage. The new brooms were temporarily banned by and for the 2015-2016 season. The new brooms give sweepers unprecedented control over the direction the stone goes. Curling shoes, showing a slider sole Curling shoes are similar to ordinary athletic shoes except that they have dissimilar soles; the slider shoe (usually known as a 'slider') is designed for the sliding foot and the 'gripper shoe' (usually known as a gripper) for the hack foot. The slider is designed to slide and typically has a sole. It is worn by the thrower during delivery from the hack and by sweepers or the skip to glide down the ice when sweeping or otherwise traveling down the sheet quickly. Stainless steel was once common for slider soles, and 'red brick' sliders with lateral blocks of on the sole are also available. Most shoes have a full-sole sliding surface, but some shoes have a sliding surface covering only the outline of the shoe and other enhancements with the full-sole slider. Some shoes have small disc sliders covering the front and heel portions or only the front portion of the foot, which allow more flexibility in the sliding foot for curlers playing with tuck deliveries. When a player is not throwing, the player's slider shoe can be temporarily rendered non-slippery by using a slip-on gripper. Ordinary athletic shoes may be converted to sliders by using a step-on or slip-on Teflon slider or by applying electrical or gaffer tape directly to the sole or over a piece of cardboard. This arrangement often suits casual or beginning players. The gripper is worn by the thrower on the hack foot during delivery and is designed to grip the ice. It may have a normal athletic shoe sole or a special layer of rubbery material applied to the sole of a thickness to match the sliding shoe. The toe of the hack foot shoe may also have a rubberised coating on the top surface or a flap that hangs over the toe to reduce wear on the top of the shoe as it drags on the ice behind the thrower. Other equipment [ ] Other types of equipment include: • Curling pants, made to be stretchy to accommodate the curling delivery. • A stopwatch to time the stones over a fixed distance to calculate their speed. Stopwatches can be attached either to clothing or the broom. • Curling gloves and mittens, to keep the hands warm and improve grip on the broom. Gameplay [ ] The purpose of a game is to score points by getting stones closer to the house centre, or the 'button', than the other team's stones. Players from either team alternate in taking shots from the far side of the sheet. An end is complete when all eight rocks from each team have been delivered, a total of sixteen stones. If the teams are tied at the end of the game, play continues for as many ends as may be required to break the tie. The winner is the team with the highest score after all ends have been completed (see below). A game may be conceded if considered unwinnable. International competitive games are generally ten ends, so most of the national championships that send a representative to the World Championships or Olympics also play ten ends. However, there is a movement on the to make the games only eight ends. Most tournaments on that tour are eight ends, as are the vast majority of recreational games. At the from Team Canada delivers a stone, while his teammates look on, ready to begin sweeping. The curler uses his broom to help keep his balance during delivery. In international competition, each side is given 73 minutes to complete all of its throws. Each team is also allowed two minute-long timeouts per 10-end game. If extra ends are required, each team is allowed 10 minutes of playing time to complete its throws and one added 60-second timeout for each extra end. However, the 'thinking time' system, in which the delivering team's game timer stops as soon as the shooter's rock crosses the t-line during the delivery, is becoming more popular, especially in Canada. This system allows each team 38 minutes per 10 ends, or 30 minutes per 8 ends, to make strategic and tactical decisions, with 4 minutes and 30 seconds an end for extra ends. The 'thinking time' system was implemented after it was recognized that teams playing aggressively (using draws and other low-weight shots which take more time for the stones to come to rest) were essentially being penalized in terms of the time they had available compared to teams which primarily use hits which require far less time per shot. Delivery [ ]. This section does not any. Unsourced material may be challenged and. (August 2014) () The process of sliding a stone down the sheet is known as the delivery. The, or the captain of the team, will usually determine the required weight, turn, and line of the stone. These will be influenced by the tactics at this point in the game, which may involve taking-out, blocking or tapping another stone. • The weight of the stone is its velocity, which depends on the leg drive of the delivery rather than the arm. • The turn or curl is the rotation of the stone, which gives it a curved trajectory. • The line is the direction of the throw ignoring the effect of the turn. The skip may communicate the weight, turn, line, and other tactics by calling or tapping a broom on the ice. In the case of a takeout, guard, or a tap, the skip will indicate the stones involved. Before delivery, the running surface of the stone is wiped clean and the path across the ice swept with the broom if necessary, because any dirt on the bottom of a stone or in its path can alter the trajectory and ruin the shot. Intrusion by a foreign object is called a pick up or pick. Players must push out of the hack to deliver their stones. 95% of hacks in use around the world are Marco Hacks, which were invented in the 1980s. The thrower throws from the hack. Another player, usually the skip, is stationed behind the button to determine the tactics, weight, turn, and line, and the other two may sweep in front of the stone to influence the trajectory (see, below). The players, with the exception of the skip, take turns throwing and sweeping; when one player (e.g., the ) throws, the players not throwing (the and ) sweep. When the skip throws, the third, or vice-skip, takes his role. The thrower's gripper shoe (with the non-slippery sole) is positioned against one of the hacks; for a right-handed curler the right foot is placed against the left hack and vice versa for a left-hander. The thrower, now in the hack, lines the body up with shoulders square to the skip's broom at the far end for line. The stone is placed in front of the foot now in the hack. Rising slightly from the hack, the thrower pulls the stone back (some older curlers may actually raise the stone in this backward movement) then lunges smoothly out from the hack pushing the stone ahead while the slider foot is moved in front of the gripper foot, which trails behind. The thrust from this lunge determines the weight and hence the distance the stone will travel. While not compulsory, most curlers deliver the stone while sliding out from the hack. Balance may be assisted by a broom held in the free hand with the back of the broom down so that it slides. There are two current types of delivery, the common flat-foot deliver as well as the delivery where the curler slides on the front ball of his foot. The stone is released as the thrower approaches the hog line, at which point the turn is imparted by a slight clockwise or counter-clockwise twist of the handle from around the two or ten o'clock position to the twelve o'clock on release. A typical rate of turn is about 2 1⁄ 2 rotations before coming to a rest. The stone must be released before its front edge crosses the near hog line, and it must clear the far hog line or else be removed from play ( hogged); an exception is made if a stone fails to come to rest beyond the far hog line after rebounding from a stone in play just past the hog line. The release rule is rarely enforced in club play unless abuse is suspected. However, in major tournaments it is strictly enforced; the 'eye on the hog' sensor in the stone will indicate whether the stone has been legally thrown or not. The lights on the stone handle will either light up green, indicating that the stone has been legally thrown, or red, in which case the illegally thrown stone will be immediately pulled from play instead of waiting for the stone to come to rest. This section does not any. Unsourced material may be challenged and. (April 2014) () After the stone is delivered, its trajectory is still influenced by the two sweepers under instruction from the skip. Sweeping is done for several reasons: to reduce friction underneath the stone, to decrease the amount of curl, and to clean debris from the stone's path. The stones curl more as they slow down, so sweeping early in travel tends to increase distance as well as straighten the path, and sweeping after sideways motion is established can increase the sideways distance. When sweeping, pressure and speed of the brush head are key in slightly increasing the layer of moisture that builds up under the stone. One of the basic technical aspects of curling is knowing when to sweep. When the ice in front of the stone is swept, a stone will usually travel both farther and straighter. In some situations, one of the two alterations in path is not desirable. For example, a stone may have too much weight, but require sweeping to prevent curling into a guard. The team must decide which is better: getting by the guard but traveling too far, or hitting the guard. Much of the yelling that goes on during a curling game is the skip calling the line of the shot and the sweepers calling the weight. The skip evaluates the path of the stone and calls to the sweepers to sweep as necessary to maintain the intended track. The sweepers themselves are responsible for judging the weight of the stone, ensuring the length of travel is correct and communicating the weight of the stone back to the skip. Some teams use stopwatch timing, from back line to the nearest hog line as a sweeping aid. Many teams use the to communicate in which of 10 playable zones it is estimated the stone will stop. Usually, the two sweepers will be on opposite sides of the stone's path, although depending on which side the sweepers' strengths lie this may not always be the case. Speed and pressure are vital to sweeping. In gripping the broom, one hand should be one third of the way from the top (non-brush end) of the handle while the other hand should be one third of the way from the head of the broom. The angle of the broom to the ice should be so that the most force possible can be exerted on the ice. The precise amount of pressure may vary from relatively light brushing ('just cleaning' - to ensure debris will not alter the stone's path) to maximum-pressure scrubbing. Sweeping is allowed anywhere on the ice up to the tee line, as long as it is only for one's own team stones. Once the leading edge of a team stone crosses the tee line only one player may sweep it. Additionally, when a stone crosses the tee line, one player from the other team is allowed to sweep it. This is the only case that a stone may be swept by an opposing team member. In international rules, this player must be the skip; or if the skip is throwing, then the sweeping player must be the third. Burning a stone [ ] Occasionally, players may accidentally touch a stone with their broom or a body part. This is often referred to as burning a stone. Players touching a stone in such a manner are expected to call their own infraction as a matter of. Touching a stationary stone when no stones are in motion (there is no delivery in progress) is not an infraction (unless the stationary stone is struck in such a manner that its position is altered), and is a common way for the skip to indicate a stone that is to be taken out. When a stone is touched when stones are in play, the remedies vary between placing the stones as they end up after the touch, replacing the stones as they would have been if no stone were touched, or removal of the touched stone from play. In non-officiated league play, the skip of the non-offending team has the final say on where the stones are placed after the infraction. Types of shots [ ]. Two ways to get the end with the last stone, playing a draw Many different types of shots are used to carefully place stones for strategic or tactical reasons; they fall into three fundamental categories as follows: Guards are thrown in front of the house in the free guard zone, usually to protect the shot-rock (the stone closest to the button at the time) or to make the opposing team's shot difficult. Guard shots include the centre-guard, on the centreline and the corner-guards to the left or right sides of the centre line. See Free Guard Zone below. Draws are thrown only to reach the house. Draw shots include raise and angle-raise, come-around, and freeze shots. Takeouts are intended to remove stones from play and include the peel, hit-and-roll and double shots. For a more complete listing, see. Free guard zone [ ] Until four stones have been played (two from each side), stones in the free guard zone (those stones left in the area between the hog and tee lines, excluding the house) may not be removed by an opponent's stone (although they can be moved as long as they are not taken out of play). These are known as guard rocks. If the guard rocks are removed, they are placed back in the positions they were before the shot was thrown, and the opponent's stone is removed from play and cannot be replayed. This rule is known as the four-rock rule or the free guard zone rule (for a while in Canada, a 'three-rock rule' was in place, but that rule has been replaced by the four-rock rule). This rule, a relatively recent addition to curling, was added in response to a strategy of 'peeling' opponents' guard stones (knocking them out of play at an angle that caused the shooter's stone to also roll out of play, leaving no stones on the ice). A team in the lead would often employ this strategy during the game. By knocking all stones out, the opponents could at best score one point (if they had the ). Alternatively, the team with the hammer could peel rock after rock, which would blank the end, keeping the last rock advantage for another end. This strategy had developed (mostly in Canada) as ice-makers had become skilled at creating a predictable ice surface and the adoption of brushes allowed greater control over the rock. While a sound strategy, this made for an unexciting game. Observers at the time noted that if two teams equally skilled in the peel game faced each other on good ice, the outcome of the game would be predictable from who won the coin flip to have last rock (or had earned it in the schedule) at the beginning of the game. The 1990 was considered by many curling fans as boring to watch because of the amount of peeling and the quick adoption of the Free Guard Zone the following year reflected how disliked this aspect of the game had become. The free guard zone was originally called the Modified Moncton Rule and was developed from a suggestion made by for the Moncton 100 cashspiel (with the richest prize ever awarded at the time in a tournament) in,, in January 1990. 'Howard's Rule' (later known as the Moncton Rule), used for the tournament and based on a practice drill his team used, had the first four rocks in play unable to be removed no matter where they were at any time during the end. This method of play was altered by restricting the area in which a stone was protected to the free guard zone only for the first four rocks thrown and adopted as a Four-rock Free Guard Zone for international competition shortly after. Canada kept to the traditional rules until a three-rock Free Guard Zone rule was adopted for the 1993-94 season. After several years of having the three-rock rule used for the Canadian championships and the winners then having to adjust to the four-rock rule in the World Championships, the adopted the now-standard Free Guard Zone in the 2002-2003 season. One strategy that has been developed by curlers in response to the Free Guard Zone ( from Alberta is one of the best examples) is the 'tick' game, where a shot is made attempting to knock (tick) the guard to the side, far enough that it is difficult or impossible to use but still remaining in play while the shot itself goes out of play. The effect is functionally identical to peeling the guard but significantly harder, as a shot that hits the guard too hard (knocking it out of play) results in its being replaced, while not hitting it hard enough can result in its still being tactically useful for the opposition. There's also a greater chance that the shot will miss the guard entirely because of the greater accuracy required to make the shot. Because of the difficulty of making this type of shot, only the best teams will normally attempt it, and it does not dominate the game the way the peel formerly did. From Manitoba popularized ticks played across the face. These are easier to make because they impart less speed on the object stone, therefore increasing the chance that it remains in play even if a bigger chunk of it is hit. Hammer [ ] Last-rock or last-stone advantage in an end is called the hammer. Before the game, teams typically decide who gets the hammer in the first end either by chance (such as a coin toss), by a 'draw-to-the-button' contest, where a representative of each team shoots to see who gets closer to the centre of the rings, or, particularly in tournament settings like the Winter Olympics, by a comparison of each team's win-loss record. In all subsequent ends, the hammer belongs to the team that did not score in the preceding end. In the event that neither team scores, the hammer remains with the same team. Naturally, it is easier to score points with the hammer than without; in tournament play, the team with the hammer generally tries to score two or more points. If only one point is possible, the skip will often try to avoid scoring at all in order to retain the hammer until the next end, when two or more points may lie. This is called a blank end. Scoring without the hammer is commonly referred to as stealing, or a steal, and is much more difficult. Strategy [ ] Curling is a game of strategy, tactics and skill. The strategy depends on the team's skill, the opponent's skill, the conditions of the ice, the score of the game, how many ends remain and whether the team has last-stone advantage (the hammer). A team may play an end aggressively or defensively. Aggressive playing will put a lot of stones in play by throwing mostly draws; this makes for an exciting game and is very risky but the reward can be very great. Defensive playing will throw a lot of hits preventing a lot of stones in play; this tends to be less exciting and less risky. A good drawing team will usually opt to play aggressively, while a good hitting team will opt to play defensively. Diagram of the play area in curling, showing the four-foot zone, corner guard, and centre line guard If a team does not have the hammer in an end, it will opt to try to clog up the four-foot zone in the house to deny the opposing team access to the button. This can be done by throwing 'centre line' guards in front of the house on the centre line, which can be tapped into the house later or drawn around. If a team has the hammer, they will try to keep this four-foot zone free so that they have access to the button area at all times. A team with the hammer may throw a corner guard as their first stone of an end placed in front of the house but outside the four-foot zone to utilize the free guard zone. Corner guards are key for a team to score two points in an end, because they can either draw around it later or hit and roll behind it, making the opposing team's shot to remove it more difficult. Ideally, the strategy in an end for a team with the hammer is to score two points or more. Scoring one point is often a wasted opportunity, as they will then lose last-rock advantage for the next end. If a team cannot score two points, they will often attempt to 'blank an end' by removing any leftover opposition rocks and rolling out; or, if there are no opposition rocks, just throwing the rock through the house so that no team scores any points, and the team with the hammer can try again the next end to score two or more with it. Generally, a team without the hammer would want to either force the team with the hammer to only one point (so that they can get the hammer back) or 'steal' the end by scoring one or more points of their own. Generally, the larger the lead a team will have in a game, the more defensively they should play. By hitting all of the opponent's stones, it removes opportunities for their getting multiple points, therefore defending the lead. If the leading team is quite comfortable, leaving their own stones in play can also be dangerous. Guards can be drawn around by the other team, and stones in the house can be tapped back (if they are in front of the tee line) or frozen onto (if they are behind the tee line). A frozen stone is difficult to remove, because it is 'frozen' (in front of and touching) to the opponents stone. At this point, a team will opt for 'peels', meaning that the stones they throw will be to not only hit their opposition stones, but to roll out of play as well. Peels are hits that are thrown with the most amount of power. Measuring which stone is closest to the centre of the house Dispute resolution [ ] Most decisions about rules are left to the skips, although in official tournaments, decisions may be left to the officials. However, all scoring disputes are handled by the vice skip. No players other than the vice skip from each team should be in the house while score is being determined. In tournament play, the most frequent circumstance in which a decision has to be made by someone other than the vice skip is the failure of the vice skips to agree on which stone is closest to the button. An independent official (supervisor at Canadian and World championships) then measures the distances using a specially designed device that pivots at the centre of the button. When no independent officials are available, the vice skips measure the distances. A typical curling scoreboard used at clubs, which use a method of scoring different from the ones used on television The winner is the team having the highest number of accumulated points at the completion of ten ends. Points are scored at the conclusion of each of these ends as follows: when each team has thrown its eight stones, the team with the stone closest to the button wins that end; the winning team is then awarded one point for each of its own stones lying closer to the button than the opponent's closest stone. Only stones that are in the house are considered in the scoring. A stone is in the house if it lies within the 12-foot (3.7 m) zone or any portion of its edge lies over the edge of the ring. Since the bottom of the stone is rounded, a stone just barely in the house will not have any actual contact with the ring, which will pass under the rounded edge of the stone, but it still counts. This type of stone is known as a biter. It may not be obvious to the eye which of two rocks is closer to the button (centre) or if a rock is actually biting or not. There are specialized devices to make these determinations, but these cannot be brought out until after an end is completed. Therefore, a team may make strategic decisions during an end based on assumptions of rock position that turn out to be incorrect. The score is marked on a, of which there are two types; the baseball type and the club scoreboard. The baseball-style scoreboard was created for televised games for audiences not familiar with the club scoreboard. The ends are marked by columns 1 through 10 (or 11 for the possibility of an extra end to break ties) plus an additional column for the total. Below this are two rows, one for each team, containing the team's score for that end and their total score in the right hand column. The club scoreboard is traditional and used in most curling clubs. Scoring on this board only requires the use of (up to) 11 digit cards, whereas with baseball-type scoring an unknown number of multiples of the digits (especially low digits like 1) may be needed. The numbered centre row represents all possible accumulated scores, and the numbers placed in the team rows represent the end in which that team achieved that cumulative score. If the red team scores three points in the first end (called a three-ender), then a 1 (indicating the first end) is placed beside the number 3 in the red row. If they score two more in the second end, then a 2 will be placed beside the 5 in the red row, indicating that the red team has five points in total (3+2). This scoreboard works because only one team can get points in an end. However, some confusion may arise if neither team scores points in an end, this is called a blank end. The blank end numbers are usually listed in the farthest column on the right in the row of the team that has the hammer (last rock advantage), or on a special spot for blank ends. The following example illustrates the difference between the two types. The example illustrates the men's final at the. Baseball-style scoreboard Team 1 2 3 4 5 6 7 8 9 10 Final 0 2 1 1 0 6 0 0 x x 10 2 0 0 0 1 0 0 1 x x 4 Curling club-style scoreboard 2 3 4 6 Points 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Blank ends 1 5 8 7 Eight points – all the rocks thrown by one team counting – is the highest score possible in an end, and is known as an ' or 'snowman'. Scoring an eight-ender against a relatively competent team is very difficult; in curling, it is considered the equivalent of pitching a in baseball. Probably the best-known snowman came at the 2006. Future (2007) World Champion scored eight points in one of her games against 1998 World bronze medalist. Curling culture [ ]. The Curling Club, Perthshire, Scotland, in 1854 Competition teams are normally named after the skip, for example, Team Martin after skip Kevin Martin. Amateur league players can (and do) creatively name their teams, but when in competition (a bonspiel) the official team will have a standard name. Top curling championships are typically played by all-male or all-female teams. It is known as when a team consists of two men and two women. In the absence of world championship or Olympic mixed curling events, national championships (of which the is the most prominent) are the highest-level mixed curling competitions. Curling tournaments may use the for determining the participants in matches. Curling is played in many countries, including Canada, the United Kingdom (especially Scotland), the United States, Norway, Sweden, Switzerland, Denmark, Finland and Japan, all of which compete in the world championships. Curling is particularly popular in Canada. Improvements in ice making and changes in the rules to increase scoring and promote complex strategy have increased the already high popularity of the sport in Canada, and large television audiences watch annual curling telecasts, especially the (the national championship for women), the (the national championship for men), and the women's and men's world championships. Despite the Canadian province of 's small population (ranked 5th of 10 Canadian provinces), Manitoban teams have won the Brier more times than teams from any other province. The Tournament of Hearts and the Brier are contested by champions, and the world championships by national champions. Curling is the provincial sport of Saskatchewan. From there and his family team dominated Canadian and international curling during the late 1950s and early 1960s and have been considered to be the best male curlers of all time. Led her team to the first ever gold medal in women's curling in the. When she died two years later from, over 15,000 people attended her funeral, and it was broadcast on national television. An amateur sport [ ] While Canadian bonspiels (tournaments) offer cash prizes, there are very few full-time professional curlers. However, some curlers [ ] make a considerable portion of their income from curling. Still, curling survives as a people's sport, returning to the Winter Olympics in 1998 with men's and women's tournaments after not having been on the official Olympic program since 1924 (that year's curling competition, for men only, was confirmed as official by the in 2006). Because accuracy, strategy, skill, and experience are more valuable in curling than traditional sports virtues of speed, stamina, and strength, most competitive curlers are older than their counterparts in other sports. However, there are many young teams who turn heads, and junior curling is quite popular, with national finals being televised nationwide in Canada. Good sportsmanship [ ] More so than in many other team sports, good sportsmanship, often referred to as the 'Spirit of Curling,' is an integral part of curling. This tradition is similar to the games of darts, except in curling the winner traditionally buys a round of drinks for the losing team. The Spirit of Curling also leads teams to congratulate their opponents for making a good shot, strong sweeping or spectacular form. Perhaps most importantly, the Spirit of Curling dictates that one never cheers mistakes, misses or gaffes by one's opponent (unlike most team sports) and one should not celebrate one's own good shots during the game beyond modest acknowledgement of the shot such as a head nod, fist bump or thumbs-up gesture. Modest congratulation, however, may be exchanged between winning team members after the match. On-the-ice celebration is usually reserved for the winners of a major tournament after winning the final game of the championship. It is completely unacceptable to attempt to throw opposing players off their game by way of negative comment, distraction or heckling. A match traditionally begins with players shaking hands with and saying 'good curling' or 'have a pleasant game' to each member of the opposing team. It is also traditional in some areas for the winning team to buy the losing team a drink after the game. Even at the highest levels of play, players are expected to 'call their own fouls.' It is not uncommon for a team to concede a curling match after it believes it no longer has any hope of winning. Concession is an honourable act and does not carry the stigma associated with quitting, and also allows for more socializing. To concede a match, members of the losing team offer congratulatory handshakes to the winning team. Thanks, wishes of future good luck and hugs are usually exchanged between the teams. To continue playing when a team has no realistic chance of winning can be seen as a breach of etiquette. Special needs in curling [ ]. Main article: Curling has been adapted for wheelchair users and people otherwise unable to throw the stone from the hack. These curlers may use a device known as a 'delivery stick'. The cue holds on to the handle of the stone and is then pushed along by the curler. At the end of delivery, the curler pulls back on the cue, which releases it from the stone. The Rules of Curling allows the use of a delivery stick in club play but does not permit it in championships. The delivery stick was specifically invented for elderly curlers in Canada in 1999. In early 2016 an international initiative started to allow use of the delivery sticks by players over 60 years of age in World Curling Federation Senior Championships, as well as in any projected Masters (60+) Championship that develops in the future. Terminology [ ]. For an extensive glossary of terminology, see. Terms used to describe the game include: The ice in the game may be fast (keen) or slow. If the ice is keen, a rock will travel farther with a given amount of weight (throwing force) on it. The speed of the ice is measured in seconds. One such measure, known as 'hog-to-hog' time, is the speed of the stone and is the time in seconds the rock takes from the moment it crosses the near hog line till it crosses the far hog line. If this number is lower, the rock is moving faster, so again low numbers mean more speed. The ice in a match will be somewhat consistent and thus this measure of speed can also be used to measure how far down the ice the rock will travel. Once it is determined that a rock taking (for example) 13 seconds to go from hog line to hog line will stop on the tee line, the curler can know that if the hog-to-hog time is matched by a future stone, that stone will likely stop at approximately the same location. As an example, on keen ice, common times might be 16 seconds for guards, 14 seconds for draws, and 8 seconds for peel weight. The back line to hog line speed is used principally by sweepers to get an initial sense of the weight of a stone. As an example, on keen ice, common times might be 4.0 seconds for guards, 3.8 seconds for draws, 3.2 for normal hit weight, and 2.9 seconds for peel weight. Especially at the club level, this metric can be misleading, due to amateurs sometimes pushing stones on release, causing the stone to travel faster than the back-to-hog speed. Champions and major championships [ ]. • –, Home of the 2006 United States Men's & Women's Olympic Curling Teams • – • – • – Burnsville, Minnesota – a leading example of the development of new curling clubs on arena ice in the USA • – •, Kingston, Ontario • – Organization in the United States covering clubs on the east coast • –, • –, the only dedicated curling facility on the west coast of the United States • – • – • – • – — The oldest curling club in the U.S. – Since 1845 • – • – Laurel, – Near Washington, D.C • –, – Established in 2002 • –, • – • –, the official Mother Club of curling • –, the oldest active athletic club in North America • – • – – Founded in 1885. Club with largest active membership in the United States (over 1000 members). • – • – the first constituted curling club in the world • – – Home of the Tietge Bonspiel, the oldest and largest high school curling bonspiel in the U.S. In popular culture [ ] The 1965 Beatles feature film contains a scene centred around curling as does the 1969 film. The Canadian band have a song entitled 'Tournament of Hearts' on their 2007 album about a depressed man who spends all his time at a local curling rink. The 2002 Canadian film, starring and directed by, centres on the sport of curling, telling the story of a curling team from a small Canadian town as they work through their respective life issues and struggle to win the championship for the sake of their late coach. The film grossed over $4.2 million, almost all of it in Canada, making it the top-grossing Canadian English-language film subsidized by between 1997 and 2002. The film inspired a that aired in 2010 and 2011. The episode 'Hurry Hard' (2nd season) centred around curling. Real curlers and had cameo appearances. Curling is featured prominently in ', the twelfth episode of the comedy series ' twenty-first season. The episode aired on the in the United States on 14 February 2010. In this episode, and form a team with and, which is chosen to play in the. In 2010 electro band released the video for their song ', which portrays a satirical curling match. The Swedish heavy metal band released a music video to their song 'Hearts on Fire' featuring the band engaged in a curling competition of sorts with the Swedish women's curling team. See also [ ]. 19 November 2011. From the original on 2 March 2014. • Wetzel, Dan (19 February 2010).. From the original on 25 February 2010. Retrieved 4 August 2012. Princeton Allumni Weekly. 28 January 2009. From the original on 23 July 2011. Retrieved 10 October 2010. The Curling News. 22 June 2007. From the original on 15 May 2011. Retrieved 10 October 2010. 23 February 2006. From the original on 5 November 2010. Retrieved 14 October 2010. From the original on 5 February 2012. Retrieved 4 August 2012. Archived from on 7 March 2012. Retrieved 4 August 2012. • Nate Baker (ed.). The Book of Old Darvel and Some of its Famous Sons. Darvel: Walker & Connell. Canada Curls - An Illustrated History of Curling in Canada. Whitecap Books. Archived from on 6 July 2011. From the original on 20 June 2012. • 'A brief curling club history.' Arnprior Chronicle-Guide & Weekender (ON) 22 Apr. 2015: Points of View Reference Center. Sporting Life 360. 22 February 2010. From the original on 9 February 2014. Retrieved 10 February 2014. • Lattimer, George M., ed. Archived from (PDF) on 10 April 2008. Retrieved 14 August 2008. The New York Times. 6 February 1932. From the original on 15 June 2011. Retrieved 13 August 2008. World Curling Federation. From the original on 12 March 2010. Retrieved 7 March 2010. • Branch, John (17 August 2009).. The New York Times. From the original on 6 October 2017. • (Press release). Twin Cities Curling Association. Archived from on 2 September 2012. Today in Vancouver.. 23 February 2010. From the original on 4 October 2012. Anchorage Curling Club. Archived from on 15 April 2012. Retrieved 4 August 2012. Kays of Scotland. Archived from on 26 February 2013. Retrieved 4 August 2012. October 2004. (PDF) from the original on 2 February 2014. Retrieved 26 January 2014. 18 January 2013. From the original on 10 February 2014. Retrieved 10 February 2014. 16 October 2015. From the original on 22 October 2015. Retrieved 21 October 2015. From the original on 1 January 2016. Retrieved 7 January 2016. • Ouellette, Jennifer (12 June 2016).. From the original on 12 June 2016. Retrieved 13 June 2016. From the original on 18 April 2012. Sporting Life 360. 14 February 2010. From the original on 9 February 2014. Retrieved 10 February 2014. World Curling Tour. World Curling Tour. From the original on 19 September 2016. Retrieved 18 September 2016. Canadian Curling Association. October 2014. From the original on 29 November 2014. Retrieved 20 November 2014. • DeSaulniers, Darren (26 March 2010).. Ottawa Citizen. From the original on 4 September 2017. • Paul Wiecek (7 March 2016)... From the original on 8 March 2016. 14 February 2014. From the original on 20 August 2017. Retrieved 20 August 2017. Canadian Curling Association. September 2007. Archived from (PDF) on 23 May 2016. Retrieved 7 March 2010. From the original on 27 September 2007. From the original on 22 September 2011. Retrieved 20 October 2010. CBC Television. 13 March 2004. Archived from on 28 April 2007. RCMP Curling Club, Ottawa. Archived from on 17 May 2013. Retrieved 23 March 2013. • Pearson, Patricia (March–April 2009).. From the original on 9 February 2010. Retrieved 1 February 2010. The Curling School. From the original on 16 January 2017. Retrieved 16 December 2017. • World Masters Curling| 10 January 2016 at the. The Futon Critic. 25 January 2010. Retrieved 25 January 2010. Further reading [ ]. Welcome to the Next Generation in Mobile Cricket Gaming! Every cricket lover can now have the most advanced 3D mobile cricket game at the palm of their hands! You can play the maximum number of cricket shots including the famous Dil-scoop, the Helicopter shot and the Uper-Cut! Welcome to Free Online Cricket Games - Play Cricket Games, home to all the best games! Play Cricket Games on Miniclip. Our top Cricket games are World Cricket 2011, Cricket, and Pixel Cricket - and we have over 5 other Cricket games to enjoy! This is a game built for you the cricket fan! You have loads to look forward to! You can customize your players and cheer you team with customized banners! You can also look forward to scintillating animations, more cricketing venues, new controls and new camera angles! ‘World Cricket Championship 2’ has features that makes it the most the most dynamic and versatile game in the world of mobile cricket. Be prepared for insane fun!! Features include: 69 different batting shots and 8 different bowling actions Enjoy the Blitz Tournament for free! Electrifying fielding with stunning diving catches & quick throws to surprise the opponent. Challenging AI opponent Realistic ball physics which responds to the pitch (Dead, Dusty, Green) Player attributes – Players gain extra skills for consistent performance and this enables them to improve progressively 18 different international teams, 10 domestic teams, 24 different stadiums. TEST Cricket, Hot Events and more than 4 tournaments including World Cup, World T20 Cup, Blitz Tournament and ODI Series. The Gangs of Cricket mode where the user can form gangs and compete in challenges. Challenge A Friend mode enables the user to challenge your friends. Batsman may get injured for poor shot selection. The emotions of the fielders vary according to the circumstances of the match. Cinematic cameras and real time lighting enhances the visual appeal. Realtime Infographics representations: - 3D Wagon wheel with dynamic game data - Hawk-eye view for bowling summary & for LBW appeals - 3D Bar chart for innings run scored Ultra slow motion Action replays with multiple camera angles Over 40+ in-game camera angles Two different batting controls (Classic & Pro) Two different batting camera settings (Bowler’s end & Batsman’s end) Fielders are configured with advanced ball - head coordination system Professional English and Hindi Audio commentary with dynamic ground sounds. Night mode in Quick play and all tournaments with LED stumps Batting Timing Meter to time your lofted shots. Manual Field placement to control your opponent AI batsman in All modes. Share and save game highlights generated at the end of the match.. User can edit the playing 11 team, player names and their roles.. Misfielding, stunning wicketkeeper catches, quick stumping & tight 3rd umpire decisions to create realistic cricketing experience.. Over 250 motion captured animations. Cricket Games: Cricket on your mind but no one to play with? You're in a fix. So what would you normally do? Sit at home and look out of the window. Not any more, just sit back relax and make your computer screen your playground coz we bring to you a collection of online Cricket games like no other. For all those who eat, sleep, live Cricket and others there's a whole lot of free Cricket games you can choose from. Make the gully your playground. Play Cricket with a little twist and a lot of fun in the Gully Cricket game. Learn to play by the book, score 6s and 4s at a flip in the World Cup Book Cricket game or just smack it all the way in the Super Sixers game. What's more - there are loads of other free Cricket games to play. Play from our selection of online Cricket games that we have pitched in for you and pad yourself up to whack some balls. Diablo is one of the best hack and slash action RPG franchises out there. But it's been a while since Diablo 3 released, and maybe you've played it to death. Top 10: Best Games Similar to Diablo. New PC and a lot of free time. So I played the game over and over for a couple. It looks like a competent action-RPG. For PC on the PC, a GameFAQs message board topic titled 'Looking for new Diablo like games to play'. But there are a lot of other games like Diablo out there for, and a few even make it to iOS, Android and current gen consoles like PS4 and Xbox One. For the adventurer eager for just one more, I'm rounding up the most worthy alternatives to. Best 'Diablo'-Style Games Ah, the gory days of Diablo 2 [Blizzard Entertainment] Just like Diablo, most of these games are hack and slash action RPGs with an isometric view. Here's our rundown of the best games similar to Diablo. 'Sacred' The last of the Dwarves [Encore] • Developer: Ascaron • Publisher: Encore • Platforms: PC Beloved by old-school action fans, Sacred has the reputation of the Diablo clone that out-Diablos Diablo. And Sacred does feel a lot like all the best bits of Diablo, such as the frantic combat and huge item variety, but expanded into a much bigger world in classic isometric view. The realm of Ancaria in Sacred is vast, and has a lot of above-ground action and wilderness areas as opposed to Diablo's strong underground focus. Throw in really cool character concepts (the Demon and Vampire are especially awesome), and you'll see why, despite its age, the original Sacred is still beloved by fans. Play if: You want a game like Diablo, but with a bigger world and deeper plot. 'Path Of Exile'. • Developer: Grinding Gear Games • Publisher: Grinding Gear Games • Platform: PC, Xbox One Path of Exile is a free-to-play game that was developed by action RPG enthusiasts frustrated by the lack of new releases in the genre. So far they haven't kept fans wanting, as the game has been made fresh by new expansions every year since release. Boasting a dark, gritty atmosphere, plus loads and loads of character and item options to keep you tweaking your build and questing for more. Although the game is free-to-play, new players don't need to worry about getting wallet-stomped. The micro-transactions involved are mainly cosmetic, and don't allow pay-to-win strategies. Want a game like Diablo with better multiplayer and continuous stream of content? Popular Alternatives to Diablo (Series) for Windows, Mac, Linux, Android, Android Tablet and more. Explore 44 games like Diablo (Series), all suggested and ranked. Top Five Games Like Diablo – 2017 Best Alternatives List. Top Five Games Like Diablo. Path of Exile is a free-to-play action RPG that supports micro. List of the Games like Diablo 3 you should consider playing in 2018 #1. Torchlight 2. Torchlight 2 is Action-RPG and Hack-and-Slash game. It takes you to a Fantasy world. Doesn't cost anything to give Path of Exile a spin. Play if: You like a dark fantasy world, huge character customization and good multiplayer elements. 'Torchlight II' Torchlight II character classes [Runic Games] • Developer: Runic Games • Publisher: Runic Games • Platform: PC, OSX The sequel to indie superstar Torchlight, Torchlight II adds new classes, co-op gameplay and an open world full of enemies that are satisfying to kill and packing a huge variety of loot, loot and more loot. Aside from a rich world to plunder, Torchlight II comes with a pretty slick steampunk art style, bring guns, cannons and giant wrenches to what's traditionally more of a swordfight. Even if you burn through all the available classes on this game, there's been a bunch of further options added by 's modding community. Play if: You like steampunk style, playing with mods or co-op gameplay. 'FATE' FATE title screen [WildTanget] • Developer: WildTanget • Publisher: WildTanget • Platform: PC The FATE series is an old school dungeon crawl game like Diablo but with several crucial twists. It's got all the typical elements like a seemingly endless variety of randomly generated dungeons and items, but the player character isn't restricted to a class like other games similar to Diablo. Instead, it uses a skill-based system where you craft your character from the ground up, and a cool pet companion which can be fed items to level up, change its look or even transform into monsters. Play if: You don't like class-based characters, you love animal companions. 'Grim Dawn' Heard you like it dark [Crate Entertainment] • Developer: Crate Entertainment • Publisher: Crate Entertainment • Platform: PC Slick, grimdark and modern, Grim Dawn aims to be the spiritual successor to Diablo II, after Blizzard's latest offering in the series disappointed old school fans. But it's no generic demon killer. Grim Dawn is set in a Victorian-style post-apocalyptic world, with a cool gothic aesthetic that makes it feel like a combination of Diablo and Bloodborne. Gameplay-wise, it uses classes, but players can combine classes to create new builds and keep their options open. It also ups the RPG elements, with plenty of factions to ally with or antagonize, and plenty of in-game consequences for story decisions. Take on this crapsack world solo if you think you're hard enough, or take advantage of the 4-person multiplayer. Play if: You love victorian gothic aesthetics, more developed story and RPG elements, or you want to play with a small group of friends. 'Titan Quest' Mummy dearest [THQ Nordic] • Developer: Iron lore Entertainment • Publisher: THQ Nordic • Platform: PC, iOS, Android Although it shares DNA with Grim Dawn, Titan Quest is a different action RPG beast. This time, it's Diablo-style gameplay in a world inspired by ancient (particularly ancient greek) myth. Made by some of the creatives that brought us the Age of Empires series, Titan Quest show its work, with plenty of historical detail and mythological war from real world sources and classic genre films. The recent release, Titan Quest: Anniversary Edition, packs in the latest expansion and features, and remains a strong contender against more recent games. Play if: You love ancient Greek, Chinese or Middle Eastern mythology, and you don't want character classes to be too restrictive. 'Borderlands 2' Furious combat in Borderlands 2 [THQ 2K Games] • Developer: Gearbox Software • Publisher: 2K Games • Platform: PC, OSX, PS3, PS4, Xbox360, XboxOne Aesthetically, Borderlands 2 isn't what you might think of as a Diablo-like game. Ok, it's a shooter, but take a closer look at those guns. Piles and piles of tiered randomly generated weaponry and gear. Class-and-level based advancement? Borderlands 2 may look like Mad Max in space, but peel back the skin and it's got a heart of pure Diablo. It's got the fast paced action, obsessive gear collection and character advancement that makes games like Diablo so addictive, if you're willing to let a bit of FPS in. Play if: You love upgrading your character and looting lots of different weapons, but you're not too attached to medieval fantasy or the isometric viewpoint. Give The Devil His Due Kill mobs. [Blizzard Entertainment] I do miss from Diablo 2, but at least there are plenty of great games inspired by Diablo for when I need that loot-and-level fix. The quest for more power and more treasure, and there are always more dungeons to loot. Do you know any Diablo alternatives that belong on this list? Let us know in the comments! Delta Force: Xtreme is a first person shooter made for casual play. It features both a single-player campaign light on story but with 60 levels to shoot your way through, and multiplayer based off of developer Novalogic's NovaWorld platform. It's a relatively old game, meaning it'll most likely run on the computer you're using right this moment. How does it stack up against more modern games? Easy To Understand, Hard To Master Delta Force: Xtreme has great fundamental gameplay. In its 60 single-player levels there are some disappointments, but also a lot of fun engagements to survive. The game has you fight at both close and long ranges, meaning you'll need to change your play style to make it through every level, yet it's easy enough to learn new weapons that this isn't a huge problem. The single-player campaign also makes it a bit easier to learn the multiplayer metagame. Surprising Support Delta Force: Xtreme's web page reports that it does not support a wide variety of modern hardware, such as Nvidia Quadro GPUs, but in our testing Delta Force: Xtreme runs impressively well on modern computers. If you're itching for a blast of gunfire from the past, with its own multiplayer hub and just a few dedicated players to lose to and learn from, Delta Force: Xtreme might be your kind of game. And if you like single-player first person shooters, there's even more to like here. Delta Force 1 PC Game File Size: 111MB System Requirements CPU: 1.0 GHz OS: Windows Xp,7,Vista RAM: 128MB VGA Card Memory: 32MB Download Metal Slug PC Game. 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Here are the team members that take an active part in making the series of the God of War: • Publisher: • Developers: SCE Santa Monica Studio, and Wholesale Algorithms • Producer: Steve Caterson • Designer: Todd Papy • Director: Stig Asmussen • Programmer: Vassily Filippov • Writers group: Marianne Krawczyk, Stig Asmussen, Ariel Lawrence, and William Weissbaum • Artist: Ken Feldman • Composers: Gerard Marino, Cris Velasco, Ron Fish, Mike Reagan, and Jeff Rona. God of war III God of War 3 Features It is single mode player action and adventurous game. It is the new installment in the series of the God of war 3. It includes the same characters of the previous game with new enhanced features and functioning. It includes the character Kratos that a player can control the camera movement in the platforms and puzzles. The opponents in this games are the horror creature of the Greek tradition like Cerberus, harpies, centaurs, Cyclopes, chimeras, Minotaurs, Gorgons, satyrs, and Sirens. The player proceeds the game by jumping the gulfs, swinging the rope, climbing the ladders and the wall and so on. He has to solve the puzzle at the different phases of the game. The puzzle includes the different objects that are put in the particular area with limited time and accuracy, like a mechanics puzzle related to the Guitar Hero. It includes the Minotaur Horns new features with the old existing Gorgon Eyes and Phoenix. Here feathers and the eyes refill the health meter and the magic meter of the player. The Horns fills the item meter that helps the player to use the secondary weapons. The main weapon Blades of Exile is used, to change the blade of Athena, by the main player Kratos. This weapon is also present in the previous version of the game. This weapon consists of the two blades that are connected with the chain and wrapped around the arm and wrist. Some other weapons like the Nemean Cestus, the Nemesis Whip, and Claws of Hades and so on are also introduced in this version of the game. God of War 3 PC System Requirements Minimum Requirments: • CPU: Intel 2.4 GHz+ / AMD 2.0 GHz+ • RAM: 1 GB • Operating system: Windows XP or Vista • Graphics card: NVIDIA Geforce 6600+ / ATI x700+ • Hard Disk space: 12 GB Recommended Requirements: • CPU: Intel 2.4 GHz+ / AMD 2.0 GHz+ • RAM: 4 GB • Operating system: Windows XP or Vista or window 7,8, 8.1 • Graphics card: NVIDIA Geforce 6600+ / ATI x700+ • Hard Disk space: 16 GB God of War 3 Pc Download To Download God of War for PC, click button below. We tried our best to make Games in compressed setup. This game needs a to play on pc. All Parts: Exe:, If the game link is not working. How to Download and Install God Of War 3? • Extract File • Unmount or Born the image. • Install game. • Open Folder “Activation” > Get Registration code. • Send your feedback below. 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